

Looking for someone with more experience to point me towards the right direction.
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Then check it still checks out after a transition and then update it. An easy way to do this is to generate a random number on level start and store the score divided by that number somewhere else. I am also still looking for a method that will spawn the houses. Id like to see some anti cheat measurements taken at least to keep the scores somewhat clean. I want to be able to control when the building is spawned, where it is spawned and what color (group?) it has. And you can help others by answering questions or adding your cheats and tips. Please check below for game help and ask your questions for this game. I have tried to understand the instructions but can not make sense of them, because I don't know what to look for. Mini Motorways Cheats and Tips Home Mini Motorways Thank you for visiting our collection of information for Mini Motorways. (does not spawn the houses tho)īut my knowledge is to limited to understand what else I can do from here. I can also confirm that this is only called once for each new building spawn. Setting a breakpoint for that method will indeed stop the game at the right moment. Parameters: System.Void (Motorways.BuildingPlacer/Placement placement, /ScheduledBuilding building, simulation) Mono class: Motorways.Processes:BuildingSpawningProcess What I have found so far, that seems useful: So I am looking for help / guidance with my goal to manually change the parameters of a mono-method call. I have looked into this game over the last few days and did not get very far with my basic knowledge.
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I know how pointers work and am able to do AOB scans / code injections for very basic stuff. My knowledge is limited to changing health/money/some easy to find values. I will start by saying, that I am a newbie and never worked with Mono while using CE.
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Help out other players on the PC by adding a cheat or secret that you know! Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? so try to avoid them and try to make real life like roadĮxits which are not usually 90 degrees but more like 30 to 45 degrees. Rather simple thing to know but intersections slow cars down sometime evenįorce them to stop. Yes more cars means more pins picked but itĪlso means more traffic and longer travel times so keeping your segments simple

Traffic means more travel time which leads to waiting pins, usually you want

Generally mid-lenght distance (about 10 pieces of road) 2 houses for squareĪnd 4 houses for circle workplaces is sufficient.Ĥ.Try to seperate different colors as best as you can to reduce traffic If the road is short (3-5 piece of road from house to workplace) even 1 houseĬan support a square workplace because before a new pin is produced car willīe back at its house for another pick up so it can leave again. Remember that houses dontĭemand things It's workplaces that produce pins that must be collected.Īny house can pick it so make smaller segments that meet required amount.Ģ.Cars only start moving when pin appearsģ.Houses have 2 cars each. * You dont need a really big road connection. * You may leave some houses without road connection. * Which means you dont need to connect every house. These are first 5 things that I wish I knew as a beginner.ġ.You only lose if the Workplace pins are not collected by cars Try and create the shortest distance between warehouse and home: Limit the need for different coloured cars to drive on the same road: Traffic lights are.

Mini Motorways Cheats, Codes, Hints and Walkthroughs for PC Games. Mini Motorways Cheats, Cheat Codes, Hints, Tips
